Oct 3, 2014
12 notes

GamerGate is hyper-real

Sometimes I feel like GamerGate is something that only William Gibson would have been able to imagine happening before this year began.

So apparently the GamerGate fascists are (purportedly) conducting their own modern version of a good ol fashioned witch hunt but for evil feminists who have published papers in DiGRA’s proceedings. All this after last week where I found out I was already named and shamed as a symptom of DiGRA’s “turn” towards feminism and Marxism.

Like, I’m used to right-wing culture warriors attacking academia as a place where lefties brainwash impressionable students but having gamers lose their shit over feminist research into video games is about the last thing I thought would happen. Maybe the most funny thing is that this group of people give us more credit than we are actually due. They seem to think that industry actually takes us *really* seriously, and that if we keep up our critical research we will Destroy The Video Games They Love.

Anyways, what I’m saying is that we should get these people to write our grant forms.

Sep 19, 2014
1 note

Dissertation Questions: Harder, Better, Faster, Stronger

1) How do digital distribution/marketplace platforms like Valve Corporation’s Steam change and reshape how play and work are discursively understood and materially practiced?

2) What is the scope and reach of Steam as a “determinant moment” (to use Stuart Hall’s (1980a; 1980b structuralist taxonomy) in the production and reproduction of video games as commodities? More simply, what developers and consumers feel compelled or forced to use it to publish or play video games with it and what ones aren’t?

3) What are the specific techniques, technologies and ideologies deployed on Steam to create work that appears as play, and play that appears as work? This intersects with what might be termed “gamification”, achievement points, flash sales which employ special “trading cards” and other gimmicks.

Sep 19, 2014
2 notes
I finished reading Darius Kazemi’s book about Jagged Alliance 2 yesterday. It’s quite good. I am writing a review of it. 

I finished reading Darius Kazemi’s book about Jagged Alliance 2 yesterday. It’s quite good. I am writing a review of it. 

Sep 12, 2014
7 notes

A series of possibly vague questions for my dissertation

These are where my thinking is at right now. Read on! 

Read More

Sep 10, 2014
6 notes
If motorized machines constituted the second age of the technical machine, cybernetic and informational machines form a third age that reconstructs a gener­alized regime of subjection: recurrent and reversible “humans-machines systems” replace the old nonrecurrent and nonreversible relations of sub­jection between the two elements; the relation between human and machine is based on internal, mutual communication, and no longer on usage or action. In the organic composition of capital, variable capital defines a regime of subjection of the worker (human surplus value), the principal framework of which is the business or factory. But with automa­tion comes a progressive increase in the proportion of constant capital; we then see a new kind of enslavement: at the same time the work regime changes, surplus value becomes machinic, and the framework expands to all of society. It could also be said that a small amount of subjectification took us away from machinic enslavement, but a large amount brings us back to it. Attention has recently been focused on the fact that modern power is not at all reducible to the classical alternative “repression or ideol­ogy” but implies processes of normalization, modulation, modeling, and information that bear on language, perception, desire, movement, etc., and which proceed by way of microassemblages. This aggregate includes both subjection and enslavement taken to extremes, as two simultaneous parts that constantly reinforce and nourish each other. For example, one is subjected to TV insofar as one uses and consumes it, in the very particular situation of a subject of the statement that more or less mistakes itself for a subject of enunciation (“you, dear television viewers, who make TV what it is …”); the technical machine is the medium between two subjects. But one is enslaved by TV as a human machine insofar as the television viewers are no longer consumers or users, nor even subjects who supposedly “make” it, but intrinsic component pieces, “input” and “output,” feedback or recurrences that are no longer connected to the machine in such a way as to produce or use it.

Deleuze and Guattari in A Thousand Plateaus p. 458.

This quote touches on, in its own way, a lot of the themes I’m planning on having my dissertation investigate.

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Nonstop Maoist hymns, patriotic power ballads & shrill exhortations at all hours. Toronto-based PhD Student in Communication & Culture @ Ryerson/York.

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